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Game Character + Scene Art

Describe your game's world and a character. The workflow writes the art direction, then draws a character illustration and a matching scene background.

Workflow on the canvas

Text InputWorld and CharacterAI TextArt DirectionAI ImageDraw CharacterAI ImageDraw SceneOutputCharacter ArtOutputScene Art

Nodes

  1. World and Character (Text Input)
  2. Art Direction (AI Text)
  3. Draw Character (AI Image)
  4. Draw Scene (AI Image)
  5. Character Art (Output)
  6. Scene Art (Output)

How the nodes connect

  • World and Character → Art Direction
  • Art Direction → Draw Character
  • Art Direction → Draw Scene
  • Draw Character → Character Art
  • Draw Scene → Scene Art

What it does

Explore the look of a game, a visual novel, or a tabletop campaign before you commission final art. You describe the world and the character in your own words; the Art Direction node writes a character prompt and a scene prompt that start with the same style description, so the two pictures look like one game. Draw Character makes a 768×1024 portrait illustration on a plain background, and Draw Scene makes a 1024×576 background with no characters in it. The prompt-writing node leaves out your project context by default, so copy rules do not crowd the image prompts.

Who it is for

Indie game developers, visual novel and tabletop creators, and game marketers who need concept art or placeholder art quickly.

What you need

A few lines about the world and the character, typed into the World and Character node: for example the genre and era, the place, and the character's role, looks, and personality.

Steps on the canvas

  1. World and Character (Text Input): describe the world and the character in a few lines.
  2. Art Direction (AI Text): writes a character prompt and a scene prompt in English that share one art style. It leaves out the project context by default.
  3. Draw Character (AI Image): draws the character as a 768×1024 portrait illustration in the Anime style.
  4. Draw Scene (AI Image): draws the location as a 1024×576 background in the Anime style. Change the size, style, or model of either image node in the Inspector.
  5. Character Art (Output): the character illustration.
  6. Scene Art (Output): the scene background.

Running it in batches

To draw a whole cast, replace the World and Character node with a Dataset node wired to Art Direction, choose an entry set with one character per row (for example columns for world, name, and look), save the workflow, and click Run batch. Each character gets its own run, with a portrait and a scene.

Example

Example input

A floating island city in a steampunk world. The heroine is Mira, a 17-year-old airship mechanic with goggles, a patched leather jacket, and a wrench she never puts down. Cheerful and reckless.

Example output

Character prompt: "Bright steampunk anime art style, warm brass and teal palette, soft cel shading. Full-body illustration of Mira, a 17-year-old airship mechanic, goggles on her forehead, patched brown leather jacket, oil-stained gloves, a large wrench over her shoulder, confident grin, plain light background." Scene prompt: "Bright steampunk anime art style, warm brass and teal palette, soft cel shading. Wide view of a floating island city at sunset, brass towers and propellers, airships docked at wooden piers, clouds below, no people." Draw Character and Draw Scene then turn these into a portrait and a wide background.

Illustrative example. Actual output depends on the model and your instructions.

Start with this template

Create an account to open this template on the canvas. During the preview, an invite code is required to use the product.

Editing on the canvas needs a computer or a wide screen.

More templates

Game Character + Scene Art - Workflow template - Content Forger